Network: Disallow wait-for-loading for stops on public roads September 09, 2010, 06:35:33 pm I've discovered a gameplay issue: In a network game, players can make a bus wait for loading at a bus stop. This is normally a player's decision - but it can cause traffic jams and completely disrupt other players' networks.I think the best solution would be to give the game creator the option of disallowing waits for loading for stops on public roads. A possible other solution would be to give the game creator the option of disallowing building public private stops on public roads, but I don't like this nearly as well - it makes building in towns much harder, for one... public service would surely have to build all town bus stops in such a case...Are there any ideas on how to better prevent this sort of problem? Or is it just me that sees it as a problem? But if so, expect many players to "grief" other players if this seems acceptable... Quote Selected Last Edit: September 09, 2010, 07:00:55 pm by Isaac.Eiland-Hall
Re: Network: Disallow wait-for-loading for stops on public roads Reply #1 – September 09, 2010, 06:48:14 pm Quote from: Isaac.Eiland-Hall – on September 09, 2010, 06:35:33 pmof disallowing building public stops on public roadsThat makes no sence. The traffic jam was more at private stop than on public stops.Or do you mean private stops on public road?.I don't know if it is a good idea to disable the wait-for-load feature, because good transports would then drive allways. Also if there is nothing to transport.And industrie is often a bit outside of the towns, so they do not block so often roads.Another way would be a minimum max. time to wait.So that all vehicles have a max. waittime of 1/4 month or 1/8 month. Quote Selected
Re: Network: Disallow wait-for-loading for stops on public roads Reply #2 – September 09, 2010, 07:02:25 pm Meant to say disallow building private stops on public roads, sorry.Of course, players could still cause traffic jams by building a bus terminal and having multiple buses queue...It seems that this may well be an difficult issue to solve, gameplaywise... EDIT: The more I think of it, the more I like the max-wait idea. Quote Selected
Re: Network: Disallow wait-for-loading for stops on public roads Reply #3 – September 10, 2010, 07:27:25 am Quote from: Isaac.Eiland-Hall – on September 09, 2010, 07:02:25 pmEDIT: The more I think of it, the more I like the max-wait idea.This sounds reasonable as a server-setting that is communicated to clients.But keep in mind that this would apply to all road vehicles.And there would be still means to block other players: build trains such that some level crossings are always closed. Etc. I think here it is important to give the server / public player / admin the rights to delete blocking stuff and even to kick out clients that do not behave... Quote Selected
Re: Network: Disallow wait-for-loading for stops on public roads Reply #4 – September 10, 2010, 08:05:00 am Public player can change to everybody, and thus delete everything ... Quote Selected
Re: Network: Disallow wait-for-loading for stops on public roads Reply #5 – September 10, 2010, 01:54:39 pm good idea.I mean that the best option is: only a maximum wait time.Because if there come a other vehicle to unload a second later ... Then you do not earn profit. and it is more difficult to prevent stop/station overcroding. Quote Selected