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Topic: More Menu Skins (Read 13448 times) previous topic - next topic

More Menu Skins

I would like to continue creating new menu skins, as we did at the old forum therefore here it is a new one called Murrine.


Re: More Menu Skins

Reply #1
Nice. Especially the little left-right arrows for the values in the new world dialog are great. May I use them for a different skin in the future - if I ever get to make it?

Just one small "problem": in bigger windows, like in depots for example, it looks a little... empty with such a simple one-color-only background.

Oh and you should also include a button graphic for the sticky-feature for the windows.
  
***** PAK128 Dev Team - semi-retired*****

Re: More Menu Skins

Reply #2
Just one small "problem": in bigger windows, like in depots for example, it looks a little... empty with such a simple one-color-only background.

Well, background design it's quite delicated as it may turn the text into unreadable. That's why I usually use plain colors or transparency.

Oh and you should also include a button graphic for the sticky-feature for the windows.

It was made before the sticky feature was available but I take note.. ;)

PS: the sources of all skins are available at graphics.simutrans.com >> users >> vilvoh >> skins

 

Re: More Menu Skins

Reply #3
Well, background design it's quite delicated as it may turn the text into unreadable. That's why I usually use plain colors or transparency.
True. If there is any type of graphic for the background, it needs to be with very little contrast, but IMO it makes bigger areas of background a little nicer to behold. Almost anything can be better than just a monotonous area of one color to have in front of one's eyes. ;) But, hey different people, different preferences, no problem.  :)

It was made before the sticky feature was available but I take note.. ;)
Ah ok, I thought it was new, sorry. Anyway, now since there is a sticky feature in the game (at least in the nightlies - before anybody asks), not having a button for it leaves an ugly gap. Oh and BTW scrollbars are now better customizable, too.

PS: the sources of all skins are available at graphics.simutrans.com >> users >> vilvoh >> skins
Ok, thanks, will have a look there.
  
***** PAK128 Dev Team - semi-retired*****

Re: More Menu Skins

Reply #4
Ah ok, I thought it was new, sorry. Anyway, now since there is a sticky feature in the game (at least in the nightlies - before anybody asks), not having a button for it leaves an ugly gap. Oh and BTW scrollbars are now better customizable, too.

I'm going to check the svn to get the new skin png source and update all skins.

Re: More Menu Skins

Reply #5
But be careful: the version in svn uses the same graphics for horizontal scroll bars and for not-activated buttons. But one can (of course) and should use different graphics for both.
  
***** PAK128 Dev Team - semi-retired*****

Re: More Menu Skins

Reply #6
Two new skins, part of a blackbox based set, with nightly support: Anathema and Citric.

EDIT: added another dark one called collusion.

PS: I've uploaded the advanced skin template to graphics.simutrans.com. Go to Templates >> Other