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Messages - Erniii

1
Stories, Screenshots, Videos & Saves / Re: 1024x1024 map with approx 600 lines and 24 mil deliveries/year
Thank you all :)

It took me almost a full year to build it. It could be done a lot faster but I don't have too much free time so sometimes I have breaks in playing for few weeks.

At the moment there are 6mil citizens allocated to 696 cities. About 70% of the cities are connected via a spoke-hub distribution system for p****engers, which uses mainly maglevs for communication between hubs and high capacity local trains. All goods are distributed from point to point but all rails are connected to one mail line so you can transport any good from any part of the map without extending the network.

I will post a new screenshot once I lay the infrastructure in the north east part of the map and create first 2 or 3 hubs. Oh and a save game will be also later - in case any of you would like to add something to the map and share his vision..
2
Stories, Screenshots, Videos & Saves / 1024x1024 map with approx 600 lines and 24 mil deliveries/year
Hello,

I wanted to show you something I have been working on recently. The map stared as 128x128 and with out any cities/industries, which I have set on the map and grown to at least 15k citizens as public player. When the base of my network was ready I expanded the map to full size and let the game place the cities/industries itself.

It includes all transport types (except planes) with pressure on railroads and maglevs. Except the first 40 cities the rest has only 1 station/stop each but with full station coverage as I often connected them together plus I changes the station coverage from 2 to 4.

I will upload a save game as soon as I have my laptop back.

Enjoy
3
Extension Requests / Re: Rails signals placed on tracks automatically
Ernii,

the first feature that you requested is already present in Simutrans-Experimental.

So I guess it will be added to a future release?? ;)

I love ST but it eats enough of my time now and I am afraid that simutrans experimental will be too much for me to handle (I'm not IT literate :( )

What about the second request? Would it be hard to develop?
4
Extension Requests / Rails signals placed on tracks automatically
Hello

I have a few ideas that could be useful for managing supply lines and construction of large networks

-While building very long rail lines it is very annoying to manually place signals once every few tiles for the trains to move smoothly on a conjested line. Would it be possible to "click and drag" the signals? Just as placing overhead electricity lines I could choose the starting and ending point and the signals would be placed automatically every 2,3 or 4 tiles (distance between signals could be set m,anually in the simuconf.tab)

-I have many hubs in my network next to few different factories which have to be supplied and the finished goods shipped to stores. I can check how many units arrived and how many departed in the station chart. Would it be possible to have a graph that would show how many of each good has been delivered/sent? This would allow to add additional lines to meet the demant and thus to make the factories work constantly.

The above idea would be nice on a global scale. It would be good to know what the total traveled number consists of (how many p****angers, mail, certain goods)

Anny comments or ideas?

ET
5
Simutrans Help Center / Re: Some goods stopped being transpoerted to new locations
Maybe it's easiest to help you if you provide the savegame and the required addons for downloading, e.g. at http://simutrans-germany.com/files/index.php?lang=en.

Sure - that is a good idea. Please find the files below:

http://simutrans-germany.com/files/upload/Monorail_test_v1.sve
Industries:
http://addons.simutrans.com/get.php?type=addon&aid=15
http://addons.simutrans.com/get.php?type=addon&aid=14
http://addons.simutrans.com/get.php?type=addon&aid=16
Vechicles:
http://addons.simutrans.com/get.php?type=addon&aid=13
http://addons.simutrans.com/get.php?type=addon&aid=12

Once you install the adfdons and load my game go to (357,243). Thjere you will find a newly built gas station that has the rpoblem. The refinery supplying it is located in the (360,474) area. Try adding couple of new gas stations and connect them to the refinery.

As for the issues with chemicals. Check out the chemical plant next to Rotterdam Port (395,367). It is producing chemicals for the chemist shops. I have tried to supply chemicals to both pharmaceutics that have contract with that factory without positive results so I have deleted the 2 lines...

Please let me know your thoughts on this one.

ET
6
Simutrans Help Center / Re: Some goods stopped being transpoerted to new locations
Thanks whoami for the reply. I have installed the following industries: nuclear power plant, wine, electronics - also LNBC Vechicles I and II. All addons downloaded from the official site.

I have added the industry addons at the very begining of the game and I had no problems transporting these goods. LNBC was added much later, so could that be it?

9
Simutrans Help Center / Re: Some goods stopped being transpoerted to new locations
Well i ****ume the staions involved are capable of handling goods, because that was the solution in the other thread.

Quote
Yes they are capable

I dont know about a max number of customers for a supplier, but there is a maximum quantity of goods it can produce (max-output in dat) so probably your refinery can't produce enough to supply all customers.

Quote
I build each industry   (and city also BTW) as a public player. The capaticy of the Refinery id 9999 and the factory is connected to electricity.

Next thing is, suppliers stop producing if the customers station is crowded.

Quote
At the station I have other factories that keep producing even if the station is overcrowded. Also the same refinery produces petrol for other gas stations as usuall.


And there is a limit of transfers (change from one vehicle to another) that goods and p****engers will take to reach their destination. Standard is 9, so a good will take ten different vehicles to reach it's destination if thats not enough it won't find a route.

Quote
Nope that's not it also, the max transfers on a route I have is 4... thanks for trying :)
10
Simutrans Help Center / Some goods stopped being transpoerted to new locations
Hello,

I have mentioned about my problem previously here http://forum.simutrans.com/index.php?topic=3309.msg33091#msg33091 but since it was off topic I decided to create a new topic.

I have a pretty advanced network where I transport both p****angers and goods. There is no problem with transporting p****angers but I am starting to experience problems with transporting goods. this issue applies to Chemicals and Gasoline.

First of all - all factories are connected with their consumers (have contracts) and they are connected with suppliers as well. I am using the correct type of transport as well so that is not an issue.

As for the problem with chemicals. I have not been able to transport chemicals from the Chemical plant to the pharmaceutics in order to produce medicine. I have tried it with multiple chemical factories and multiple pharmaceutics with no positive effect. The truck/train just stops at the station and doesn't load at all, just as if there was no such industry chain that produces pharmaceutisc. The strange thing is that I can transport chemicals directly to the chemists without no problems...

As for Gasoline - this is even more strange and frustrating for me. I have been able to transport gasoline from the Refinery to gas stations earlier. I have one refinery that supplies the whole map with petrol and I successfully transport about 10k m3 each month to gas stations. recently I have added a new sub-network and I have decided to transport gasoline there, but I am unable to do it now even though I could do it before. Please note that all factories are connected as they should.
My first guess was that maybe there is a limit of the number of customers for a Refinery, so I have built an additional one (of course supplied it with oil) but that didn't help at all. the trains still wait at the station but nothing is loaded, while the older lines still transport gasoline...

I play 102,0 pak64 with few addons - any ideas please??

ET
11
Simutrans Help Center / Re: bug: guppy not loading chemicals
@Djeserkheperure

Thanx for your concern ;) I have tried all the things you have posted before I have posted the help request. All the factories are connected because I create my own map as public player. Capacity also is not an issue - the factory is located near a port with a capaticy of 10 000 units...

Is this possible because for some addons that I have for my simutrans?

ET
12
Simutrans Help Center / Re: bug: guppy not loading chemicals
Hello,

I have also a problem with chemicals not being loaded. I Have a chemical plant that produces chemicals that are transported to chemists with no problems. When I try to transport the chemicals to pharmaceutics the lorry does not load anything. I have tried transporting chemicals to few other Pharmaceutics around the map (all were connected with the chemical plant) with no success. Just like the Pharmaceutics chain wouldn't exist.

I run Pak64 with few addons - any Ideas why?

rgds

ET
15
Simutrans Gaming Discussion / Re: train length
My trains are 10 tiles long. If a train is too slow with one locomotive I add an additional one so the minimum speed of the train in at least 80km/h
17
Stories, Screenshots, Videos & Saves / Re: Savegame Forrest Island
That is the whole point. Early in the game when the costs of maintenance are high - so you have to have as many trains on 1 line as possible to cut down the costs. It is a lot easier than building 1 railroad track for 1 line
18
Stories, Screenshots, Videos & Saves / Re: Savegame Forrest Island
The freight railway network  is organized in a style where train lines on their route share the their ways with other lines. So the traffic is bring together to backbone four line rails. The industries is than connected via local two rail lines starting from backbone four rail lines. The local p****anger routes  servicing industries use this freight network too.
The p****angers intercity trains use their private network. There is no other way to do that since I have 350 trains ****igned in this job.

I started with coal lines from Bangango coal mines and than spent the profit on the spreading the network, servicing new industry chains and p****engers.
Sometimes about two months. The most difficult is placing the rails, creating routes and buying the trains is quite easily and done on the fly.


I don't understand one thing. How did you manage to have full city coverage of your stops? All I can see is stops placed on the outskirts of the cities. No stops in the city itself, but still you get full coverage....

Is it something I am missing or am I blind ;)

BTW good job!! Very impressive!:)

ET
20
Simutrans Help Center / Re: Can ships be made to load in the order they arrive?
Hello,

I have a similar question about loading order but from a different point of view so I decided to post here instead of opening a new topic...

I have one very large port connected with a train station and a few loading  bays where all raw goods from other islands are delivered to to be processed into goods. The problem is that I have production stop because my trains transport only one type of good instead of two that are needed for production. For example meat and fish are delivered to the port and there is at least 800 t of each in "stock", a train that can carry ca 400t usually loads 300t of meat and 100t of fish until the meat is gone...

Is there a way to make the train transport always 50/50 of two goods that are simutaniously available at a station (or any other ratio)??

Any ideas how to solve that?

Pak128

ET
21
Extension Requests / Detailed statistics
Hello,

I was wondering whether there is a chance to add a few more statistics regarding what and where we transport. For instance I have started to transport mail - but since I do not have many connections (thus not make profit on that) I would like to keep track of the profit/loss generated by all cars/trains transporting mail. Also I would like to know how adding one post office affects all lines transporting mail.

This applies to all goods/pax transported. It would be a great feature if there was a tab with for example pie charts that tell you what percentage each good has in all the goods transported in a certain time frame.

Above that a graph showing what percentage of income is generated by each good in a certain time frame would be also good.

Any thought on that?

ET
24
Simutrans Help Center / Re: Factory cross cennect - save game problem
Actually that is how I am playing at the moment -I modify the terrain + industries as a Public player and I know how to do it.

The thing is that in the simuconf.tab file you can find:

# allow all possible supplier to connect to your factories?
# This will also affect savegames!
# best to leave it in default position. (only on for simuTTD)
crossconnect_factories = 1
#

So my guess was that it WILL affect saved games and that is why I was wondering what is wrong.

Since the savegames are NOT affected, someone should definitely change the simuconf.tab so in the future it will not be confusing for other Simutrans players.

ET

BTW how to edit all the *.tab files so the text in the files is easily readable, rather than a one very long line without any spacing and layout?
25
Simutrans Help Center / Factory cross cennect - save game problem
Hello,

I have a problem wit cross connecting my factories. I have found out about the ability to connect all factories together not so long ago and I was very happy to find out that changing the parameter in simuconf.tab will affect saved games. Well unfortunately it didn't. Normally I wouldn't bother, but this would help me a lot with a game that I have been working on for quiet a long time in which I want to focus on industry from now on (I use Public player to add industries and modify the map)

So - I've changed the crossconnect_factories from 0 to 1 and the crossconnect_factories_percentage is 100 in both simuconf.tab files (the 1 from the pak directory and 1 in the simutrans dir). After doing this factories cross connect only in new games. Is there any way to actually make cross connecting work with saved games?

ET
26
Simutrans Help Center / Re: Freight fares - changing them
Hmm, looks complicated. Isn't there any other way (possibly easier ;) ) to change the freight fares for certain goods in the game? I've tried to look in simuconf.tab and the *.pak files for certain industry chains but was unable to change them

ET
27
Simutrans Help Center / Freight fares - changing them
Hello,

I've been playing simutrans for over a year now and I think it is the best transport simulator ever.

Usually I have built large p****anger networks, but recently I've decided to focus on transporting goods. Unfortunately I see that the freight fares are not realistic at all. So my question is: where can I change the fares so I can make profit from transporting certain goods (eg plastics, steel) and where can I modify the data for add-on industry chains like beverage factory or nuclear power plant?

The whole system of freight fees seems unrealistic. In the real world if a company operates trucks that can carry pallets (I ****ume boxed goods represent pllets in simutrans) they charge the same rate as long as the total weight is below 24T (In Europe al least) for all goods. Same thing with bulk goods, there is no difference for a company whether they transport ore, coal or sand.  There are, of course  examples of goods that are more expensive to transport because they are valuable or fragile, but not the ones available to transport in simutrans.

BTW i use pak64 v102,0 withg few added industry chains

ET