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Topic: Introduce yourself to the community (Read 355158 times) previous topic - next topic

Re: Introduce yourself to the community

Reply #315
Another member with Blender skills, great!! welcome to the Simutrans community, Liam!  ;D

Re: Introduce yourself to the community

Reply #316
Hey guys, Rob London, I've been playing simutran for years and thought I was all alone! I'm glad to see I'm not the only one.

Re: Introduce yourself to the community

Reply #317
Hope I can be of help to ya'!, however I see this isn't as similar to a flight simulator, but still I love the concept. However I would be more than happy to paint a few aircraft, however thats done. I feel a lack of good airport stuff is in this sim ;).. well, theres certainly some pretty accurate stuff.. but im just fussy...

If you are interested, pak128.Britain is short of planes at the minute (see here), and pak128.Britain graphics are mostly done in blender.  Sounds like you're better at it than me, as simutrans usage of blender for graphics creation is fairly basic (use a few textures, render 8 orientations in an isometric view, then use gimp or similar to create a png file with them all in and tidy up any stray pixels).  Let me know if you want to help out with this, I'm sure we can put your skills to great use on this project, but only if you want to help on this project.  I'm sure there are many other things you could do/help out on if you'd prefer.

Re: Introduce yourself to the community

Reply #318
If you are interested, pak128.Britain is short of planes at the minute (see here), and pak128.Britain graphics are mostly done in blender.  Sounds like you're better at it than me, as simutrans usage of blender for graphics creation is fairly basic (use a few textures, render 8 orientations in an isometric view, then use gimp or similar to create a png file with them all in and tidy up any stray pixels).  Let me know if you want to help out with this, I'm sure we can put your skills to great use on this project, but only if you want to help on this project.  I'm sure there are many other things you could do/help out on if you'd prefer.

I'm more then happy to help out with art work, I've had experiance with various games skinning.

BTW pak128.Britain rocks! That you for the time and effort everyone has put into simutrans and the pak128.Britian in particular. You have made me, and I'm sure many others, very very happy.

We need a Cl**** 08 (or a yard shunter) in brit, if your point to towards a tutorial I'm more then happy to make that my first attempt for brit.

Re: Introduce yourself to the community

Reply #319
Hey guys, Rob London, I've been playing simutran for years and thought I was all alone! I'm glad to see I'm not the only one.

Hi! I take it you are not the Shunter we knew some time ago but another Shunter?

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Introduce yourself to the community

Reply #320
I'm more then happy to help out with art work, I've had experiance with various games skinning.

BTW pak128.Britain rocks! That you for the time and effort everyone has put into simutrans and the pak128.Britian in particular. You have made me, and I'm sure many others, very very happy.

We need a Cl**** 08 (or a yard shunter) in brit, if your point to towards a tutorial I'm more then happy to make that my first attempt for brit.

Thanks for the feedback!  If you want to have a go at pak128.Britain graphics, I suggest reading this first:
http://forum.simutrans.com/index.php?topic=2401.0

Then feel free to ask me any questions that are a bit more specific.

Generally for starting out I'd suggest adapting something that's already there rather than diving in with something completely new.  If you decide to go down the blender route, I can send models for most of the existing artwork.

Re: Introduce yourself to the community

Reply #321
Thanks Hood, I checked out a few googled tutorials and blender seems the route to take.

VS: No sorry I'm not the "Old shunter" on this forum.

Re: Introduce yourself to the community

Reply #322
OK, now we all know :) Duplicate nicknames are as confusing as time travel...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Introduce yourself to the community

Reply #323
Not wishing to wharp the space time continuum, I am now Shunter 08, ta-dar!

Re: Introduce yourself to the community

Reply #324
Yay!

...but what did you do with Shunter 01 through 07?

hehehe

Joking aside, a warm welcome to the forum. :)

Re: Introduce yourself to the community

Reply #325
Thanks Isaac, shunter 01 got lost sometime ago, 02 and 03 are on leave, 04 smiled at the wrong guy in a bar late one night, 05 found god, 06 is trying to work out blender and 07 is sitting next to me.

:)

Re: Introduce yourself to the community

Reply #326
Hello, I've found my way to simutrans through the pc-welt.de-Newsletter. It must have been around 28.-29.11.2009, simutrans was on pc-welt's list of the best free games or something like that  8)
I've been playing simutrans(pak128) alot since then, partly because my VGA-Card was pretty much dead and i couldnt get a new one for a while.
Been playing mostly eve-online before, if anyone's interested.

Right now I'm trying to figure out Blender, - it's probably my 5th try already. Was trying to figure it out on my own before, failed horribly and deleted the poor Programm after that. This time I finally 'gave up' and did read a good bunch of Tutorials and seem to do alright so far.  :)
Simutrans is kinda 'responsible' for that, because i liked the trains in there and wanted to make some of my own. I wanted them to be complex and good-looking and since i always liked 3d, Blender got another chance. Started with Buildings, because they seemed to be easier than vehicles.

My Avatar was done in Blender too, it's been a poor Cube until it's vertices got multiplied and pulled out of the mesh(sounds like torture >.<). It's actually absolutely symmetrical, just turned a little(front view was pretty boring).

One more thing: my native language is german (it replaced russian long time ago), but I really hope you can understand my english as well.
So, well, finally done, I guess.

Re: Introduce yourself to the community

Reply #327
Welcome to the community and to the Simutrans-Blender crew, too! At the beggining it's a little bit hard to learn how it works but definetly it's worthwhile. Good luck and don't hesitate to ask any questions... ;)

Re: Introduce yourself to the community

Reply #328
Hey everyone, just joined in with the whole simutrans thing, currently working on my 4th game (well 4th game after figuring out how to use basic signals) I see to get so far, then make an unprofitable move, but unable to find why it isn't profitable and then go bankcrupt, opps, at least i had half the map connected this time the future is bright, the future is orange.

I've done quite a bit of pixel art before, and i'm considering giving this a go to make a few new trains for the earlier periods, it would be nice to know what trains are already made, is there a list anywhere? pak64, i think i'll probs stick with the main pak until i get bored of it.

Re: Introduce yourself to the community

Reply #329
Welcome to the forum :) With question on how to make profitable network, the forum oldtimers sure can help. That's a common problem particularly for new players.

I don't think there is a comprehensive list of vehicles for each pak, but you can always contactt eh pak maintainers to ask and see what they think is needed. Prissi is currently in charge of pak64, but he is also very busy as head of the coders team.

I hope you'll enjoy your stay in the forum.

Re: Introduce yourself to the community

Reply #330
Hi, I'm Werl, I hail from central Alberta, Canada (for those who don't know).  I LOVE simutrans. I have had the game for a while now, just signed up recently to ask for some help. Love the place!  ;D :D 8)
C:\dos
C:\dos\run
run\dos\run

Re: Introduce yourself to the community

Reply #331
Welcome to the community, Werl. We always need more canadians around here.. ;)

Re: Introduce yourself to the community

Reply #332
Thanks
C:\dos
C:\dos\run
run\dos\run

Re: Introduce yourself to the community

Reply #333
Hello all I'm from Puerto Rico and I am new to Simutrans.

Re: Introduce yourself to the community

Reply #334
Hello, My name is Idan. I am playing Simutrans for some monthes.

I live in Israel and like computer's proggraming.

Re: Introduce yourself to the community

Reply #335
Welcome both to the Simutrans community!
Hope you enjoy Simutrans as much as we do :)

Re: Introduce yourself to the community

Reply #336
I never knew how diverse this place was until today.
welcome to the two of you
C:\dos
C:\dos\run
run\dos\run

Re: Introduce yourself to the community

Reply #337
Thank you!

Re: Introduce yourself to the community

Reply #338
I personally am fairly new to the forum, but i have been playing for several months before I signed up.

If you want to start to try to make addons, I have some usable templates and example and template .dat files. I can sent it to you by e-mail if you give it to me.

also check my question "adons helt" (notice spelling). there are some good sites. ;D ;D
C:\dos
C:\dos\run
run\dos\run


Re: Introduce yourself to the community

Reply #340
This whole community stinks of pure godly awesomeness and never before seen sharing of talents. Gotta step up my skills, both in game and in technical to be part of the smell.


Re: Introduce yourself to the community

Reply #342
Hi guys,

I got a tip off about this game a couple of years ago from dutch lad, I used to Football Manager online with.

I have been playing on and off since then, but have put a lot of hours in this month!

Cracking game and without doubt the best "free" game I have come across on the internet.

Hats off to you,

Lukewarm.

Re: Introduce yourself to the community

Reply #343
Thanks for the praises, and welcome to the forum :)


Re: Introduce yourself to the community

Reply #345
In that case, no danger is imminent - Simutrans has been around for 12 years and got only more free with age :)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Introduce yourself to the community

Reply #346
Simutrans has been around for 12 years
12 years :o. wow, I didn't think it was that old. personally I thought 5 years tops.
C:\dos
C:\dos\run
run\dos\run

Re: Introduce yourself to the community

Reply #347
From simutrans.com development section..

Quote
Simutrans started as a hobby project of Hansjörg Malthaner (Hajo) in 1997. Since that time, the game grew from the simple program of one man, to a great project that has its own life and community of supporters and contributors.

Since 1997 and still kick'n, werl ... ;D

P.S: you have a short summary of simutrans development here.

Re: Introduce yourself to the community

Reply #348
The actual graphics and game-play really haven't changed much.
C:\dos
C:\dos\run
run\dos\run

Re: Introduce yourself to the community

Reply #349
I have just read the development summary. Very interesting.